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Text File  |  2000-08-18  |  2KB  |  114 lines

  1. //  DH INTERACTIVE LLC, COPYRIGHT (C) 1999 
  2. //
  3. //  chicken.ast written at Tues Feb 02 16:28 1999
  4. //
  5.  
  6.  24                     //  file_type
  7. 112                     //  file_version
  8.  
  9. //  pig                //  Session name
  10. pig_squeal.wav
  11. pig1.wav
  12. pig2.wav
  13. pig_snort.wav
  14. end
  15.  
  16. // *** This first section contains the names of all the win_anims used by the table
  17. pig_idle
  18. pig_walk
  19. pig_eat
  20. pig_shocked
  21. pig_bob
  22. end
  23.  
  24. // *** This second section contains the values for each anim state
  25. pig_idle
  26. pig_walk
  27. pig_turn_left
  28. pig_turn_right
  29. pig_eat
  30. pig_shocked
  31. pig_jump_in_water
  32. pig_bob
  33. end
  34.  
  35. pig_idle
  36. pig_idle
  37. pig_idle
  38. // Begin entries for this anim state
  39. e u; pig_walk
  40. e u r; pig_turn_right
  41. e u l; pig_turn_left
  42. u; pig_walk
  43. u r; pig_turn_right
  44. u l; pig_turn_left
  45. end_of_entries
  46.  
  47. pig_walk
  48. pig_walk
  49. pig_idle
  50. // Begin entries for this anim state
  51. //anim_time_multiplier 2.0
  52. e u; pig_walk
  53. e u r; pig_turn_right
  54. e u l; pig_turn_left
  55. u; pig_walk
  56. u r; pig_turn_right
  57. u l; pig_turn_left
  58. end_of_entries
  59.  
  60. pig_turn_left                     // name of this anim_state
  61. pig_walk                   // name for the win_anim for this state
  62. pig_idle                       // default link anim for this anim state
  63. extra_rotation_velocity    0.0000  -4  0.0000     // extra rotation velocities to apply during anim
  64. sound_effect 2
  65. // Begin entries for this anim state
  66. e u; pig_walk
  67. e u r; pig_turn_right
  68. e u l; pig_turn_left
  69. u; pig_walk
  70. u r; pig_turn_right
  71. u l; pig_turn_left
  72. end_of_entries
  73.  
  74. pig_turn_right                    // name of this anim_state
  75. pig_walk                   // name for the win_anim for this state
  76. pig_idle                       // default link anim for this anim state
  77. extra_rotation_velocity    0.0000  2  0.0000     // extra rotation velocities to apply during anim
  78. sound_effect 3
  79. // Begin entries for this anim state
  80. e u; pig_walk
  81. e u r; pig_turn_right
  82. e u l; pig_turn_left
  83. u; pig_walk
  84. u r; pig_turn_right
  85. u l; pig_turn_left
  86. end_of_entries
  87.  
  88. pig_eat
  89. pig_eat
  90. pig_eat
  91. sound_effect 1
  92. // Begin entries for this anim state
  93. end_of_entries
  94.  
  95. pig_shocked
  96. pig_shocked
  97. pig_idle
  98. hit
  99. sound_effect 0
  100. impervious
  101. // Begin entries for this anim state
  102. end_of_entries
  103.  
  104. pig_jump_in_water
  105. pig_shocked
  106. pig_idle
  107. extra_translation_velocity 0 10 -250
  108. end_of_entries
  109.  
  110. pig_bob
  111. pig_bob
  112. pig_bob
  113. end_of_entries
  114.